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wiping.c
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C/C++ Source or Header
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2000-04-04
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13KB
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434 lines
/***************************************************************************
Wiping
(C) 1982 Nichibutsu
driver by
Allard van der Bas (allard@mindless.com)
1 x Z80 CPU main game, 1 x Z80 with ???? sound hardware.
----------------------------------------------------------------------------
Main processor :
0xA800 - 0xA807 : 64 bits of input and dipswitches.
dip: 0.7 1.7 2.7
0 0 0 coin 1: 1 coin 0 credit.
1 1 1 coin 1: 1 coin 7 credit.
dip: 3.7 4.7 5.7
0 0 0 coin 2: 0 coin 1 credit.
1 1 1 coin 2: 7 coin 1 credit.
dip: 7.6
0 bonus at 30K and 70K
1 bonus at 50K and 150K
dip: 6.7 7.7
0 0 2 lives
0 1 3 lives
1 0 4 lives
1 1 5 lives
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
#include "cpu/z80/z80.h"
WRITE_HANDLER( wiping_flipscreen_w );
void wiping_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
void wiping_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
extern unsigned char *wiping_soundregs;
int wiping_sh_start(const struct MachineSound *msound);
void wiping_sh_stop(void);
WRITE_HANDLER( wiping_sound_w );
static unsigned char *sharedram1,*sharedram2;
static READ_HANDLER( shared1_r )
{
return sharedram1[offset];
}
static READ_HANDLER( shared2_r )
{
return sharedram2[offset];
}
static WRITE_HANDLER( shared1_w )
{
sharedram1[offset] = data;
}
static WRITE_HANDLER( shared2_w )
{
sharedram2[offset] = data;
}
/* input ports are rotated 90 degrees */
static READ_HANDLER( ports_r )
{
int i,res;
res = 0;
for (i = 0;i < 8;i++)
res |= ((readinputport(i) >> offset) & 1) << i;
return res;
}
static WRITE_HANDLER( subcpu_reset_w )
{
if (data & 1)
cpu_set_reset_line(1,CLEAR_LINE);
else
cpu_set_reset_line(1,ASSERT_LINE);
}
static struct MemoryReadAddress readmem[] =
{
{ 0x0000, 0x5fff, MRA_ROM },
{ 0x8000, 0x8bff, MRA_RAM },
{ 0x9000, 0x93ff, shared1_r },
{ 0x9800, 0x9bff, shared2_r },
{ 0xa800, 0xa807, ports_r },
{ 0xb000, 0xb7ff, MRA_RAM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x0000, 0x5fff, MWA_ROM },
{ 0x8000, 0x83ff, videoram_w, &videoram, &videoram_size },
{ 0x8400, 0x87ff, colorram_w, &colorram },
{ 0x8800, 0x88ff, MWA_RAM, &spriteram, &spriteram_size },
{ 0x8900, 0x8bff, MWA_RAM },
{ 0x9000, 0x93ff, shared1_w, &sharedram1 },
{ 0x9800, 0x9bff, shared2_w, &sharedram2 },
{ 0xa000, 0xa000, interrupt_enable_w },
{ 0xa002, 0xa002, wiping_flipscreen_w },
{ 0xa003, 0xa003, subcpu_reset_w },
{ 0xb000, 0xb7ff, MWA_RAM },
{ 0xb800, 0xb800, watchdog_reset_w },
{ -1 } /* end of table */
};
/* Sound cpu data */
static struct MemoryReadAddress sound_readmem[] =
{
{ 0x0000, 0x1fff, MRA_ROM },
{ 0x9000, 0x93ff, shared1_r },
{ 0x9800, 0x9bff, shared2_r },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress sound_writemem[] =
{
{ 0x0000, 0x1fff, MWA_ROM },
{ 0x4000, 0x7fff, wiping_sound_w, &wiping_soundregs },
{ 0x9000, 0x93ff, shared1_w },
{ 0x9800, 0x9bff, shared2_w },
{ 0xa001, 0xa001, interrupt_enable_w },
{ -1 }
};
INPUT_PORTS_START( wiping )
PORT_START /* 0 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_4WAY )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_4WAY )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_4WAY )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_4WAY )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0xe0, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START /* 1 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0xe0, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START /* 2 */
PORT_START /* 3 */
PORT_START /* 4 */
PORT_START /* 5 */
PORT_START /* 6 */
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x05, IP_ACTIVE_LOW, IPT_COIN2 ) /* note that this changes two bits */
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x20, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_SERVICE( 0x40, IP_ACTIVE_HIGH )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x00, "30000 70000" )
PORT_DIPSETTING( 0x80, "50000 150000" )
PORT_START /* 7 */
PORT_DIPNAME( 0x07, 0x01, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 1C_7C ) )
// PORT_DIPSETTING( 0x00, "Disable" )
PORT_DIPNAME( 0x38, 0x08, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x38, DEF_STR( 7C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 6C_1C ) )
PORT_DIPSETTING( 0x28, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x18, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0xc0, 0x40, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x40, "3" )
PORT_DIPSETTING( 0x80, "4" )
PORT_DIPSETTING( 0xc0, "5" )
INPUT_PORTS_END
/* identical apart from bonus life */
INPUT_PORTS_START( rugrats )
PORT_START /* 0 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_4WAY )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_4WAY )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_4WAY )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_4WAY )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0xe0, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START /* 1 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0xe0, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START /* 2 */
PORT_START /* 3 */
PORT_START /* 4 */
PORT_START /* 5 */
PORT_START /* 6 */
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x05, IP_ACTIVE_LOW, IPT_COIN2 ) /* note that this changes two bits */
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x20, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_SERVICE( 0x40, IP_ACTIVE_HIGH )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x00, "100000 200000" )
PORT_DIPSETTING( 0x80, "150000 300000" )
PORT_START /* 7 */
PORT_DIPNAME( 0x07, 0x01, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 1C_7C ) )
// PORT_DIPSETTING( 0x00, "Disable" )
PORT_DIPNAME( 0x38, 0x08, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x38, DEF_STR( 7C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 6C_1C ) )
PORT_DIPSETTING( 0x28, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x18, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0xc0, 0x40, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x40, "3" )
PORT_DIPSETTING( 0x80, "4" )
PORT_DIPSETTING( 0xc0, "5" )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
256, /* 256 characters */
2, /* 2 bits per pixel */
{ 0, 4 }, /* the two bitplanes are packed in one byte */
{ 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 },
16*8 /* every char takes 16 consecutive bytes */
};
static struct GfxLayout spritelayout =
{
16,16, /* 16*16 sprites */
128, /* 128 sprites */
2, /* 2 bits per pixel */
{ 0, 4 }, /* the two bitplanes are packed in one byte */
{ 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3,
16*8+0, 16*8+1, 16*8+2, 16*8+3, 17*8+0, 17*8+1, 17*8+2, 17*8+3 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16,
16*16, 17*16, 18*16, 19*16, 20*16, 21*16, 22*16, 23*16 },
64*8 /* every sprite takes 64 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ REGION_GFX1, 0, &charlayout, 0, 64 },
{ REGION_GFX2, 0, &spritelayout, 64*4, 64 },
{ -1 } /* end of array */
};
static struct CustomSound_interface custom_interface =
{
wiping_sh_start,
wiping_sh_stop,
0
};
static struct MachineDriver machine_driver_wiping =
{
/* basic machine hardware */
{
{
CPU_Z80,
18432000/6, /* 3.072 Mhz */
readmem,writemem,0,0,
interrupt,1
},
{
CPU_Z80 | CPU_AUDIO_CPU,
18432000/6, /* 3.072 Mhz */
sound_readmem,sound_writemem,0,0,
0,0,
interrupt,140 /* periodic interrupt, don't know about the frequency */
},
},
60,DEFAULT_60HZ_VBLANK_DURATION,
1,
0, /* init machine */
/* video hardware */
36*8, 28*8, { 0*8, 36*8-1, 0*8, 28*8-1 },
gfxdecodeinfo,
32, 64*4+64*4,
wiping_vh_convert_color_prom,
VIDEO_TYPE_RASTER | VIDEO_SUPPORTS_DIRTY,
0,
generic_vh_start,
generic_vh_stop,
wiping_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_CUSTOM,
&custom_interface
}
}
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( wiping )
ROM_REGION( 0x10000, REGION_CPU1 ) /* main cpu code */
ROM_LOAD( "1", 0x0000, 0x2000, 0xb55d0d19 )
ROM_LOAD( "2", 0x2000, 0x2000, 0xb1f96e47 )
ROM_LOAD( "3", 0x4000, 0x2000, 0xc67bab5a )
ROM_REGION( 0x10000, REGION_CPU2 ) /* sound cpu */
ROM_LOAD( "4", 0x0000, 0x1000, 0xa1547e18 )
ROM_REGION( 0x1000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "8", 0x0000, 0x1000, 0x601160f6 ) /* chars */
ROM_REGION( 0x2000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "7", 0x0000, 0x2000, 0x2c2cc054 ) /* sprites */
ROM_REGION( 0x0220, REGION_PROMS )
ROM_LOAD( "wip-g13.bin", 0x0000, 0x0020, 0xb858b897 ) /* palette */
ROM_LOAD( "wip-f4.bin", 0x0020, 0x0100, 0x3f56c8d5 ) /* char lookup table */
ROM_LOAD( "wip-e11.bin", 0x0120, 0x0100, 0xe7400715 ) /* sprite lookup table */
ROM_REGION( 0x4000, REGION_SOUND1 ) /* samples */
ROM_LOAD( "rugr5c8", 0x0000, 0x2000, 0x67bafbbf )
ROM_LOAD( "rugr6c9", 0x2000, 0x2000, 0xcac84a87 )
ROM_REGION( 0x0200, REGION_SOUND2 ) /* 4bit->8bit sample expansion PROMs */
ROM_LOAD( "wip-e8.bin", 0x0000, 0x0100, 0xbd2c080b ) /* low 4 bits */
ROM_LOAD( "wip-e9.bin", 0x0100, 0x0100, 0x4017a2a6 ) /* high 4 bits */
ROM_END
ROM_START( rugrats )
ROM_REGION( 0x10000, REGION_CPU1 ) /* main cpu code */
ROM_LOAD( "rugr1d1", 0x0000, 0x2000, 0xe7e1bd6d )
ROM_LOAD( "rugr2d2", 0x2000, 0x2000, 0x5f47b9ad )
ROM_LOAD( "rugr3d3", 0x4000, 0x2000, 0x3d748d1a )
ROM_REGION( 0x10000, REGION_CPU2 ) /* sound cpu */
ROM_LOAD( "rugr4c4", 0x0000, 0x2000, 0xd4a92c38 )
ROM_REGION( 0x1000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "rugr8d2", 0x0000, 0x1000, 0xa3dcaca5 ) /* chars */
ROM_REGION( 0x2000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "rugr7c13", 0x0000, 0x2000, 0xfe1191dd ) /* sprites */
ROM_REGION( 0x0220, REGION_PROMS )
ROM_LOAD( "prom.13g", 0x0000, 0x0020, 0xf21238f0 ) /* palette */
ROM_LOAD( "prom.4f", 0x0020, 0x0100, 0xcfc90f3d ) /* char lookup table */
ROM_LOAD( "prom.11e", 0x0120, 0x0100, 0xcfc90f3d ) /* sprite lookup table */
ROM_REGION( 0x4000, REGION_SOUND1 ) /* samples */
ROM_LOAD( "rugr5c8", 0x0000, 0x2000, 0x67bafbbf )
ROM_LOAD( "rugr6c9", 0x2000, 0x2000, 0xcac84a87 )
ROM_REGION( 0x0200, REGION_SOUND2 ) /* 4bit->8bit sample expansion PROMs */
ROM_LOAD( "wip-e8.bin", 0x0000, 0x0100, 0xbd2c080b ) /* low 4 bits */
ROM_LOAD( "wip-e9.bin", 0x0100, 0x0100, 0x4017a2a6 ) /* high 4 bits */
ROM_END
GAME( 1982, wiping, 0, wiping, wiping, 0, ROT90, "Nichibutsu", "Wiping" )
GAME( 1983, rugrats, wiping, wiping, rugrats, 0, ROT90, "Nichibutsu", "Rug Rats" )